Don’t Be A Free User (pay for good stuff)

I wrote a post a few months back about how I made it a point to myself to begin paying for the premium services I’ve come to enjoy, and rely on, so much. For example, I’m a paying user of Pinboard, Instapaper, Readability and LastPass to name a recent few. I feel much better to support these amazing developers and services, plus it helps to ensure they don’t go by the wayside.

Pinboard’s developer made a point about this in his latest blog post.

Read through it. He makes many great points, which are echoed by Instapaper’s developer here.

If you like a service, pay for it. Don’t be the type of person that leaves less than stellar reviews because it’s not free, or ads are displayed. Pay to remove the ads! Support the developer! I plan on continuing to pay for more services — Evernote, you’re next.

*EDIT — Now that I read through that old post of mine, I clearly lost track of posting reviews for my paid services, so I plan to finish those before the year ends. That way I’ll be able to tally my number of services and the contributions I’ve made.

More on tech patents

Gruber linked to this March story in PC World. It details how Google was just awarded a U.S. patent for its “Google Doodles” — 10 years after its initial submission by Sergey Brin in 2001.

As you can see, the patent is titled “Systems and Methods for Enticing Users to a Web Site.” Really.

It sucks that companies have to submit patents or ideas like these. It sucks even more that it takes 10 years to be accepted. Imagine if it was something revolutionary — 10 years in technology is a ridiculously long time. Things get outdated in a year or two these days.

Patents are stifling innovation and do nothing more than add to a respective company’s arsenal when it comes to lawsuits. Hopefully the recent Google/Microsoft spat over patents will lead to some reform. Doubt it, though.

Update:  Mark Cuban has a few ideas on patents. A good read.

Social Gaming (digitalmediabuzz)

The story below was posted on in Dec. 2009. Story is posted here for archiving purposes only since original was lost when the site went down.

Microsoft’s Larry Hryb said last month that although it continues to gain an audience, mobile gaming (more specifically on the iPhone) isn’t the biggest competition for the Xbox platform and the Xbox Live network.

Continue reading Social Gaming (digitalmediabuzz)